Four more things to play with the same board and pieces. Pick one under Game at the top of the start screen. None of them needs an account.
The oldest way of making a game between unequal players a real game: the stronger side gives pieces away. Choose Shogi and vs Computer, and the handicap row appears.
It is your opponent who gives pieces away, and they move first. You always play the receiving side. The choice of who goes first disappears, because a handicap game settles that already.
Handicaps combine with the strength setting. Samurai at a six-piece handicap is about where someone who has just learnt the moves wins their first game.
You are the attacker, and you must mate with an unbroken series of checks. Twelve problems at mate in one, twelve at mate in three, eight at mate in five.
If you are stuck, Show the answer returns to the diagram and plays the solution through. After that, on to the next problem.
The attacker has no king, which is the proper convention. The defence holds every piece not on the board and not in your hand, so it can interpose as often as it likes — the answer works anyway.
Nine pawns each, and you capture by trapping. No king, no promotion. One player or two.
The count is at the top left. Captured pieces do not go on a stand — in hasami shogi you cannot play them again.
A gap in the run means no capture. Lining up either side of an enemy piece does nothing if there is an empty square or one of your own pieces somewhere in between. This is the rule people get wrong first.
Throw pawns like dice and walk a marker round the edge of the board, promoting as it goes. Pure chance — there is no move to choose. Two to four players.
Press Throw and four pawns land. How they land is how far you go.
Rounding one of the four corners promotes your marker one rank: pawn, lance, knight, silver, gold, bishop, rook, king. The first to become a king wins. The corners are marked in gold.
Markers are told apart by the coloured ring under each. Who has reached what is listed on the right. Two markers on one square are nudged apart so both stay visible.
With vs Computer you are marker 1 and the rest are thrown for you. With Two players the device goes round the table and everyone throws their own.